Xcode & Mtasc: Reloaded
I’ve devised a much better way of developing Flash with Xcode then what i previously posted. It uses the custom ‘Shell Script’ build phase in Xcode to call the Mtasc compiler. There are a number of advantages of this method over the applescript->Xmtasc->Flash Player route that was posted earlier: If their is an error in your AS code mtasc will exit with a non-zero status, the shell script will exit with an error if mtasc exits with an error…
Continue Reading